00:00
00:00
glotch

27 Game Reviews

15 w/ Responses

This was pretty nice and fun, especially for a first game. I played it all the way through to the end. I think the difficulty picked up pretty nicely and the platforming was challenging enough to keep me engaged the whole way through.

A couple things I think could be improved:
Music and sound effects would help a lot in making the game feel more alive.

I didn't actually realize that dashes worked in the air until I had to use it in a narrow hallway, which could be a me issue but I felt it was worth mentioning. (Also, I think Z and Right Shift might be a more comfortable control than 1 and 9 for a lot of people.)

The most important one for me: The character drops like a stone if you're not holding the jump button. Towards the end it became less of an issue as I held my jumps, but at the beginning it was really disorienting. There was also an instance where I was getting an apple from a ledge and I couldn't see below me, but the character dropped so fast that I couldn't even begin to correct the movement in time.

But overall I think you did a good job with this and I think you have a lot of potential. Hope this review helped!

Mizunil responds:

I don't plan on updating this anymore, but this information has 100% definitely helped out! For my next future project, I'll make sure to watch out for the 'falling physics' more and optimize the key controls (as well as avoid the other issues).

Thank you for the review, feedback is always appreciated! c:

I'd like to like this game, but pretty quickly the watermelon enemies start spewing so many bullets that it makes the entire browser tab completely unusable.

finne432 responds:

it's lagging your tab? sorry about that, I'll see what I can do to reduce lag. maybe I can add options to turn off extra effects and things to get it running smoother.

Game is fun and satisfying to play, music is banging, art style is charming, played all the way through to the end. Would love to see this developed into a full game!

This is a very cool idea! Very satisfying to pull off enemy kills and combinations, and the mechanics were very unique and were used well. The difficulty increased very nicely as the game went along, and it has a very charming art style with simple but interesting gameplay. I also enjoyed the boss fight at the end that managed to bring out the action part of the game a lot more while still keeping the puzzle elements. I also haven't tried the community levels/level editor, but you automatically get high praise just for including that.

Some criticism: I found that some of the solutions of the earlier levels could kind of be figured out by looking at the way they connected instead of the actual contents of the tiles. The tutorials were a bit vague and also hard to make out for me because they were drawn over the map. Also it says you can zoom in using scroll wheel in the crawl phase, but I feel like it was needed more in the swap phase, since I found the camera to be a lot more zoomed out there.

Overall very cool game, it would be awesome to see it continued in the future!

pixelized-studio responds:

Hey!
Thank's a lot for the review, I'm super happy to have so many details here!

I must say your advice is great on those subject, I was not sure about the open paths making the levels too simple, maybe I was just afraid some levels would be too hard by giving to much possibilities (or afraid a player might find another easier solution x) ).
I'll definitely look out the issue regarding the poor tutorial I made & the zooming issue in a future release!

Cheers!

Note: I originally rated this a 2.5 because the web version didn't work, but as promised I've bumped up the score now that it's fixed.

The controls certainly took some getting used to, and it's pretty disorienting at first trying to fly around while going so fast. The fact that the gun recharges when touching a wall or the underside of a platform also meant that I could cheese some levels like Tree Stumped really easily. That didn't diminish any of the fun for me personally actually, I love the feeling that I've outsmarted the game.

I liked the level design and aesthetic that's reminiscent of Monkey Ball. It made it feel familiar to me, but it was used well with the flight controls, though some of the precision platforming was a bit frustrating. I could just be mad cuz bad though. The soundtrack was good, and the designs of the characters were really cool.

Overall I enjoyed the concept and gameplay and I'll probably play through the rest at some point, because I want to see where the story goes.

maxjk0 responds:

Thanks again for the detailed response, and I am proud to announce that I got it to work!

its a little laggy, I need to do some optimization, but the game now works in browser! (tested on google chrome)

I hate rating this so low because I love the way it brings in ideas from the newer Mario games into the SMB1 format, especially since it's made in Scratch, but it is just so unbearably laggy. I don't know if just a me issue, but it makes the game really hard to play. Also, I got stuck in 1-2 because the on-off blocks didn't let me progress after I died. My regards to the author though, this is an impressive piece of work. (I'm also taking your word that this was uploaded with permission.)

DragonScalez responds:

When you say laggy, do you mean laggy, or buggy? It’s not very laggy, it runs at a pretty consistent frame rate. Sure, there are a few bugs but the next update is primarily focused on fixing the engine and bugs.

At first I was confused as to how the alternating bombs would add anything to the gameplay, but then I got to the later levels. It makes a very interesting puzzle as to how to get rid of your black bombs in some situations. Landing jumps with the pink bombs is extremely satisfying. I haven't actually finished the game yet, but I'm sure going to try, because wow this game is fun to play. Also respect for writing it all in vanilla JS.

But let's be honest, the real reason I'm rating 5 is because the pirate does a dab when you throw a bomb in the direction opposite of where you're facing.

saantonandre responds:

Actually laughed, I've never seen the backward bomb that way, also thanks a lot for your kind words :)

This is awesome. The building system is a bit clunky (although that seems to be the fault of the game boy controls), and I wish there was more vertical space in the levels. Also I uploaded a level called "Reduce, Reuse, Recycle" and it appears to have shortened it to "Reduc" for some reason (and didn't give me the medal either). It's really fun to see another Mario Maker-type game out there though. I hope you guys continue to expand on this, I love Mario Maker, and this seems like it can expand to get on that level because it's extremely polished. Well done!

Prox276 responds:

Thank you! This is all very valid criticism and I can only agree to all of it, though I think the Controls could've been better even with the limited controls.
Great level by the way, I will probably remove the medals soon since they encourage people to just upload anything and as you said they don't seem to always work.
I hope featuring your stage will work for now. :P

i thought this was going to be a short easy platformer with a cool aesthetic, but this is a lot more than i bargained for. i'm absolutely floored, great job. the ascii aesthetic was a great choice for the vibe of this game.

there was a glitch where the cookie got stuck on the left side of the screen and started building up a ton of speed before going off the left side and scoring me a point. it was hilarious, good game

i'm just chilling with the guac from my chip hat

Male

United States

Joined on 3/1/21

Level:
25
Exp Points:
6,560 / 6,940
Exp Rank:
6,462
Vote Power:
6.65 votes
Audio Scouts
3
Rank:
Police Officer
Global Rank:
14,000
Blams:
160
Saves:
527
B/P Bonus:
10%
Whistle:
Normal
Medals:
1,034
Supporter:
2y 8m 26d